Bautype and its therapeutic uses

A few days ago we already told you about Bautype as an inclusive game, now we want to delve into its possible therapeutic use.

Bautype demonstrates great therapeutic potential in boys and girls who show difficulties concentrating or maintaining focus, as in ADHD. By being a manipulative material, it offers references both at the tactile and visual levels, essential for construction and creation skills. Its bright colors, along with its original shapes, allow for the creation of novel places that ward off boredom. Bautype proposes a game dynamic that starts from experimentation to then arrive at the construction of both concrete proposals, such as the card designs, and more abstract proposals (created by the player themselves).

The size of the game pieces means it can be used by children who have great dexterity with their hands, as well as by those who have some difficulty with fine motor skills. It is a fair challenge for a large number of boys and girls, as it aims to be a very inclusive game.

The attractiveness of the game must be taken into account, as a “call effect” at the children's level. It happens that to make the game really work, the child is asked to make an effort of concentration at the same time as focusing on the task they are undertaking, which will reinforce their attention span. Building on the plan with the pieces will also require control of impulsivity, while stimulating their fine motor control. We have tested it with some children with more or less significant attention deficits, with excellent results. It must be taken into account that the game is not a screen, it is a physical game that requires direct and active participation to develop. This is why we believe, although we have not yet been able to verify it, that it could be very pedagogically interesting for different autism spectrum disorders. The game for them will present other difficulties, it proposes construction within a controlled environment, but it will stimulate in some way social interaction when commenting on the play or undertaking the second phase of the cards, especially in the case of “artistic debates”.

Regarding the 1. experiential / hands-on learning2. : It is a 3. cross-curricular game, 4. , as children with high abilities 5. , who have a special interest in more alternative and less traditional fields, such as art or architecture, come to experience the creative sensations they require. This game will give them what they need. It is certainly very innovative, as it specifically covers this field., 6. On the other hand, being a game with a.

7. clear manipulative proposal 8. , it is a tool that professionals such as occupational therapists, among others, can use to, 9. reinforce fine motor skills 10. (in cases, for example, such as hypotonia) and make approximations to writing, even for those children who have difficulty handling tools such as a pencil. Its size offers a 11. balanced challenge 12. that allows for general manipulation and can also be 13. graduated to encourage precision 14. We also believe it could be interesting at a functional and therapeutic level for people suffering from.

15. Alzheimer's and/or senility processes Alzheimer y/o procesos de senilidad. The game activates cognitive development processes. Play sessions can be held in workshop mode, with cards/letters provided for training of short-term visual memory. Furthermore, when faced with alternative or different constructions than the proposed one, the feeling of failure or frustration can be mitigated and channeled, using a dynamic that aims to foster creativity at all times. During the game, fine motor skills.

will also be stimulated. We believe that the game can be very useful for a wide variety of cognitive impairments and even severe pathologies. The most important thing for us is that, without realizing it, while playing we are generating moments of quality of life and color.

The next steps for the Bautype team are to study in more depth all that has been contributed so far by different professionals in the educational, psychological, and therapeutic fields.

  • All the information provided is supported by the opinions of different experts in their respective fields of knowledge.